Open s3pe, select new then drag all the package files into S3PE and save into one file for a combined package file.
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I would recommend that if you download these files you combine them into one package via S3PE for smoother gameplay, this has been tested and loads better than individual package files however due to the files size i cant upload that to mod the sims. 0: 48,788: Information: Sticky: Use the Categories to find Downloads. New mesh objects inspired by the sims medieval are made by myself and i would request that they not be distributed without my permission. I am aware some of these objects may already exist out these but these are my converted & retextured meshes, and there is no infringement on any other simmers work. You may freely use these items but please give credit back to me if you do. If there is a medieval item you would like made for your own gameplay please either message me or leave a request in the feedback section and i will see what i can do!ĭisclaimer: These meshes were made by the creators of the sims medieval, I don't take credit or profit for making them however I have spent the time to convert them into working sims 3 objects and make some new meshes out of them for some entire new objects. There are still one or 2 items left to convert and i will update in a further post as I get round to it.Ĭlothing, Patterns, Floors and Walls will be following at a later date. If you find any problems with any of these items please let me know in the feedback section and i will update the files - all objects have been game tested.
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Please see below for the polycount and package file listing. Most objects are castable however there are some smaller deco objects that are not as they use the details in the overlay texture. Lighting notes: this uses the candle system - floor, wall and table candle holders in the lighting category don't emit light they have slots which hold candles which then produce the light so they are fully customizable as to how many candles you decide to use. I have spent over a year converting objects and you will find there are items never before converted from the sims medieval (as far as can see). Hi there, thanks for taking the time to look at my conversions!Īttached in the files are the individual package files for over 600 medieval objects converted for the sims 3 from the sims medieval. I am sorry I had to make it a 3-part-download but the limits of filesizes are what they are.Updated deco file - TSM CERTIFICATE & TSM 2 STORY FLAG - mesh updates due to errors Oh, and save the downloaded zipfiles somewhere. If you don’t have all expansions, or for other reasons, want to keep some worlds NOT Blowtorched, go inside Blowtorch/The Sims 4 and delete the worlds/hoods you DON’T WANT, before copypasting the folder to the game folder in C:/Windows.ĭownload the PDF with documentation and list of EP:s/GP:s worlds/hoods here (SimFileShare) If you want to uninstall, repeat this process, but copy the The Sims 4 folder in Original Files instead. Paste the The Sims 4 folder from Blowtorch you just copied, here. The shortcut takes you to the The Sims 4 directory where all the game files are installed. (if you have EA app) and one for Origin (If you still have the files in the Origin folder)īoth these are in C:/Programs – if you have them elsewhere, go find them – for example Now, click on shortcut to YOUR location for gamefiles – I provided one for EA Games This is what the Documents/Blowtorch should look like after unzipping everything.
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Now you can always reinstall or uninstall it with two clicks. With Blowtorch all the houses and deco are accessible in the catalog, in live edit/debug mode.Īfter unzipping the mentioned files in Documents/Blowtorch, you have a repository for the mod. I would actually recommend to use my emptied world and place the Maxis objects where you want them, with T.O.O.L - easier and faster. Have a backup version to reverse to if needed. Oh and after you edited your files (outside the game files) you need to copy and paste them over the files in the game files folder. Its a total of 88 files to edit, if you have all the expansions. You need to know the names of the objects, and its easier to delete them (sometimes hits and miss) than moving them. World Conditional Data (This is the one where seasons stuff is) World Object Data (Edit lot with lowest nr, the items: World Data (Edit the last Object Manager) First, make a copy of all the worlds (you can use my backupfiles if you want) - then you edit these resources in each world file: